[Sodium_noir] Carousel Quick Summary

Frank dcastle05 at yahoo.com
Fri Oct 12 19:24:09 CDT 2007


OOC - Okay I'm going to try and answer Piper's request. This is a quick  summary of the combat rounds at the Carousel. Also, I have sent all my  info for the upcoming round to Spikey and I'm sure our good ST will  post when he has all in order for our next action packed round. 
  __________________________________________________________________
  
  
Round One
  
 
  
Nyx is totally focused on Quaid and because of her style of training the Eshu's words never registers even though Nyx hears them. The Satyr never hesitates and continues to press her attack as fast and as hard as possible. She drops the Thrysus and moving both arms at the same time grabs Quaid's wrist with her left hand using the palm of her right hand to hit his elbow from below shoving the elbow up (in a direction it was never meant to go) while trying to force the wrist down. If Quaid fails to counter this his arm will break. As she completes the first attack one of her hooves lashes out in a snap kick towards the Redcap's crotch. 



OOC - Combat Actions



Okay, I hope I'm understanding Dragon's Ire correctly. Nyx will use all four of her Dragon dice on "one seperate attack action". If I am misunderstanding this game mechanic please correct me.



For her main action she drops the thrysus and in one motion goes for a joint break (see Manual page 239) in an attempt to break the arm that Quaid is holding her with. 



(Dex - 3 / Brawl - 5 = Die Pool of 8)

Roll - 9, 5, 8, 3, 9, 10 (reroll for speciality - 4) Difficulty is 8. 

4 Successes



Her other attack is a simple snap kick to Quaids crotch. (Dragon Die = Pool of 4)

Roll - 5, 7, 9, 2 / Difficulty is 7. 

2 Successes



>From the post I wasn't sure if it was necessary but I figured I would go ahead and do an Initiative roll as well. 



Wits- 3 / Alertness - 3 (Difficulty - 4)

Roll - 10, 3, 10, 9, 5, 6 - 5 successes (sigh - why can't I get all those tens on my attacks?)



Oh, as a last note while dropping the Thrysus isn't an action I figure it might prove to be both a minor distraction and bit of misdirection for Quaid as he seems focused on it. 




      IC -
      
  
  While the interlude and preparation are going on, Quaid uses his Bully Browbeat  on the Thrysus and scares the hell out of it, causing it to shrink back to pin  size at the start of round 2. 
       
       
      Round 2
  
  Sachiko sighs and nods in understanding,  stepping back before frowning thoughtfully.  Keep forgetting how a lot of  the Romance languages sound so much alike.  Italian, French, Spanish all  sound beautiful...  Oh, papa, I miss you still.   She crosses  her arms, still ready to get going if anything turns on them, melancholic and  hungry thoughts dancing in her head.  How Sakura would have loved to jump  right into the fray, but there was no blade that would allow her...  The  eshu's golden eyes unconsciously searched for a weapon, forcing herself to be  picky to keep herself from having a chance to let herself go. 
  
  As far as a makeshift weapon was concerned, sachiko could see dozens but all of  them required  adegree of vandelism and time to seperate them from the  structures they were part of. Unless .....
  
  There was a side stall, with darts boards in the centre and playing cards on  the boards. The game being to throw three darts and make 21 from the various  values of the cards. There were darts stuck in the cork boards, a lot of darts.  
  
  Seeing Quaid move quicksilver quick to grab  the new girl on his side, Kast leaps into the air and just... stays there. He  eyes the grappling duo carefully, flying in place safely out of arm's reach,  waits for his opening and... kicks out at Quaid's snarling face. 
  
  Nyx will use all four of her Dragon dice on  "one seperate attack action". 
  
  For her main action she, in one motion,  goes for a joint break in an attempt to break the arm that Quaid is holding her  with. She succeeds (very well) as Quaid is not trying to dodge or deflect this  attack. Though she strikes the Redcap in ths arm, Nyx doesn't actually manage to cause  any damage or break the joint, but she severaly alters the Redcaps hold and his  face shows the exertion.
  
  At the same time, Nyx goes for a  simple snap kick to Quaids crotch. Quiad's instinct take over and  he brings everything he has into play between his manhood and the Satyrs hoof.  Quaid changes his tactics rapidly and lets go of Nyx, moving to parry her kick  instinctively with arms, knees and body posture. He manages to turn his body so  that Nyx's kick misses, just keeping his crown jewels safe from the hoof. 
      
  Danny, the dumbest of Quaids corbie, moves up and gets in the face Ed and  Bill. Throwing his arms around them both in an attempt to bear hug them  together. Both are caught up in Danny's arms and pinned togetehr.  Impressing neither of them.
  
  Kasterborous, airborne, Attacks with a  kick to Quaids face. 
       
      Quiad tries to dodge again  but fails. The airborne Redcap's (odd shaped) foot connects, knocking the  pilots shades off and delivering a glancing blow that brings tears to Quaids  eyes. 
       
      Bill Bites Danny's  face, but seems to do little more than a glancing blow. 
       
      Ed kicks out at Danny's  lower body. his foot appears to have even less effect than his friends teeth.
       
      Ricky makes a grab for  Kasterborous's feet.  He jumps up and grabs one of the talons but then  slides right off again and lands deftly on the floor with a look of  frustration. 
       
       
      
  
  Round 2
  Quaid Initiative - 9 + 8 + 6 + 10 + 8 + 6 + 9 + 1 + 8 Success Count =  7
  Arine's Initiative - 4 + 5 + 5 + 7 + 8 + 10   Success Count =  6
  Nyx Initiative - 10, 3, 10, 9, 5, 6 successes Count = 5
  Danny's initiative - 7 + 4 + 5 + 10 + 8 Success Count =  5
  Kasterborous Initiative - 6 + 9 + 10 + 10 Success Count =  4
  Bill -  8 + 10 + 2 + 1 + 7 + 10  Success Count =  3
  Ed -  7 + 5 + 3 + 10  Success Count =  3
  Ricky's inititive - 1 + 4 + 4 + 8 + 2 Success Count =  2
  
  Sachiko sighs and nods in understanding,  stepping back before frowning thoughtfully.  Keep forgetting how a lot of  the Romance languages sound so much alike.  Italian, French, Spanish all  sound beautiful...  Oh, papa, I miss you still.   She crosses  her arms, still ready to get going if anything turns on them, melancholic and  hungry thoughts dancing in her head.  How Sakura would have loved to jump  right into the fray, but there was no blade that would allow her...  The  eshu's golden eyes unconsciously searched for a weapon, forcing herself to be  picky to keep herself from having a chance to let herself go. 
  
  As far as a makeshift weapon was concerned, sachiko could see dozens but all of  them required  adegree of vandelism and time to seperate them from the  structures they were part of. Unless .....
  
  There was a side stall, with darts boards in the centre and playing cards on  the boards. The game being to throw three darts and make 21 from the various  values of the cards. There were darts stuck in the cork boards, a lot of darts.  
  
  Seeing Quaid move quicksilver quick to grab  the new girl on his side, Kast leaps into the air and just... stays there. He  eyes the grappling duo carefully, flying in place safely out of arm's reach,  waits for his opening and... kicks out at Quaid's snarling face. 
  
  Nyx will use all four of her Dragon dice on  "one seperate attack action". 
  
  For her main action she, in one motion,  goes for a joint break in an attempt to break the arm that Quaid is holding her  with. She succeeds (very well) as Quaid is not trying to dodge or deflect this  attack. The move does Str + 2 damage and the roll is  8 + 5 + 5 + 9  Success Count (Successes - Botches) = ( 2 - 0) =  2. 2 damage.
  
  Quaid soaks (natch) - and gets  10 + 4 + 7 Success Count (Successes -  Botches) = ( 2 - 0) =  2. 
  
  Nyx doesn't actually manage to cause any damage or break the joint, but she  severaly alters the Redcaps hold and I'll put him at a +1 difficulty to  maintain the grip. he may be tough, but thats gotta hurt!
  
  Her other attack is a simple snap kick to  Quaids crotch. (Dragon Die = Pool of 4) - Roll - 5, 7, 9, 2 / Difficulty is 7.  = 2 successes.
  
  Now no guy, no matter kewl and noncholent he is trying to look is going to just  let a satyr kick him in the minerals. Quaid changes his tactics rapidly and  lets go of Nyx, moving to parry her kick instinctively with arms, knees and  body posture. 
       
      He Dodges basically,  splitting his dice pool. 6 + 9 + 3 + 8  - Success Count (Successes -  Botches) = ( 3 - 0) =  3. Just keeping his crown jewels safe from the  hoof. 
      
  Danny, the dumbest of Quaids corbie, moves up and gets in the face of the two  Redcap NPC's (Ed and Bill). Throwing his arms around them both in an attempt to  bear hug them together. Neither managed the initiative to dodge this and are  caught up in Danny's arms. Danny rolls to grappls and gets - 2 + 6 + 7 + 8 + 6  + 3 + 4 + 4 
  Success Count (Successes - Botches) = ( 4 - 0) =  4, beating both their  Strengths and pinning the pair togetehr. Impressing neither of them.
  
  Kasterborous Attack -  Dice roll  (Dexterity 3 + Brawl 1 = 4 dice) results are 5, 7, 2, 3 for a whopping one  success on facekick roll. 
       
      Quiad tries to dodge again  but [ 5 + 1 + 6 - Success Count (Successes - Botches) = ( 1 - 1) =  0]  fails. The Redcaps (odd shaped) foot connects, knocking the pilots shades off  and doing [ 8 + 3 + 8 - Success Count (Successes - Botches) = ( 2 - 0) =]   2 Damage. Quaid sokas one and takes one damage. [ 5 + 3 + 7 - Success Count  (Successes - Botches) = ( 1 - 0) =  1]
       
      Bill Bites Danny's face,  getting one success [ 3 + 4 + 8 + 9 + 1 - Success Count (Successes - Botches) =  ( 2 - 1) =  1]. Doing Strength + 2 damage [ 2 + 1 + 8 + 4 + 5 -  Success Count (Successes - Botches) = ( 1 - 1) =  0]. A glancing blow. 
       
      Ed kicks out at Danny's  lower body. [ 2 + 3 + 3 + 2 + 7 - Success Count (Successes - Botches) = ( 1 -  0) =]  1 success. Strength + 1 Damage [ 2 + 8 + 9 + 1 - Success Count  (Successes - Botches) = ( 2 - 1) =]  1 damage which Danny soaks [ 9 + 5 +  8 + 3 - Success Count (Successes - Botches) = ( 2 - 0) =  2].
       
      Ricky makes a grab for  Kast's feet. [ 8 + 3 + 5 + 7 + 3 - Success Count (Successes - Botches) = ( 2 -  0) =]  2 succeses.Enough to beat Kasterborous Strength but making a  judgement call here and comparing it to Dexteroty instead (only the feet are  within reach) so He jumps up and grabs them but slides right off again. 
      
 
  
OOC - For Round Three



Nyx's Initiative - 5, 1, 6, 5, 8, 5 = 5s - 1 = 4 successes



Nyx will use her Wing Tsun (aka Wing Chun) & Jeet Kune Do to deflect and block Quaids incoming attacks. I don't know what difficulty level you use for this. I'm assuming a 6 or a 7. She will use her 8 die pool to block. I'm not rolling this as she may need to split her die pool. So you can roll it if you wish or if there is no need for her to split it you can tell me and I will roll it. 



While blocking and moving Nyx will do a bunk which is basically to immitate Bruce Lee as she fights for this entire Round. She will fight in his style making the high pitch Kais and noises that Bruce did. This way the bunk will not interfere with her fighting as she has been trained in Wing Tsun and Jeet Kune Do Kung Fu which were Lee's fighting styles. I am assuming this will be nothing more than a Level 1 Bunk.



Nyx is using the Bunk to cast Whirling Dervish (Discord - 4) on Quaid. (Dex + Fae = 5 dice pool)



Her rolls are 8, 4, 2, 7, 7 - 



Each success Nyx gets lowers her difficulty to hit Quaid by 1 (can't go lower than 2 though). Whirling Dervish will last one turn for each success Nyx gets.



IC - 



Nyx backs away slightly from Quaid and begins moving her body in the same way as Bruce Lee did, making the same noises he did and in general copying his fighting style but for the moment its obvious she has went on the defensive. 



An Enter the Dragon Tag!
  
________________________________________________________________
  
 
      Quaid Initiative - 10 + 9 +  7 + 1 + 9 + 7 + 10 + 2 + 8 + 8 Success Count =  7
      Ricky's inititive - 7 + 10 +  6 + 10 + 7 + 8 + 3 Success Count =  6
  Nyx's Initiative - 5, 1, 6, 5, 8, 5 = 5s - 1 = 4 
  Danny's initiative - 4 + 1 + 6 + 10 Success Count =  2
      Bill -  6 + 1 + 5 + 9 +  1 + 10 Success Count  =  2 
      Ed -  2 + 2 + 1 + 4  Success Count  =  0
       
      Arine's Initiative 
      Sachiko's Initiative
      Kasterborous Initiative -  
      Quaid is pissed!
       
      Quaid snarls with a  gutteral, bestial roar that chills the spine. Only those close to him catch the  Gaelic phrase he utters.
       
      Quiad bursts into Flames!
       
      At least, his hands and his  head do. Chimerical blue-black flames that flicker and whip in the wind. 
       
      Ricky, still crouched from  his failed attempt to grab Kasterborous, appears to be drawing something in the  mud and dust (a Bunk of course). A quick sketch of some wings with lines  through them. To the left of the fight, the bunting and flags from the 'win a  goldfish' stall unravel and fly towards Kasterborous at high speed.** 
       
      [Ensnare doesn't read as if  one gets to dodge but I've always allowed a player to do so. So Kasterborous  may dodge if he wants and if he beats or equals Ricky's Initiative to see  it coming.]
       
      OOC: Kast's Initiative - 7,  9, 4, 5, 7 Success Count = 5, so not enough to match little Ricky's initiative  so no dodge. He'll use his action this round to keep from falling flat on his ass,  though. Dex + athletics, I'm assuming. 
  
  Roll results: 2, 4, 4, 5 = 0 successes.
  
  Kast's wings are quickly tangled up in the flying flags and streamers and he  falls to the ground, landing with the utmost lack of grace and nimbleness flat  on his ass.
       
      Nyx backs away slightly from  Quaid and begins moving her body in the same way as Bruce Lee did, making the  same noises he did and in general copying his fighting style but for the moment  its obvious she has went on the defensive.* 
       
      Danny continues to grapple  the younger Redcaps, Squeezing them so tight they are in pain, and has begun to  waddle with them towards the ferris wheel.
       
      OOC
      *Now after consulting the  books and comparing the description of Nyx's bunk, I have to say its a level  two for run of the mill Changelings. Comparable to 'dance around the target'  (legerdemain or 'jump up and down and spin in a circle' (Wayfare). However,  because doing this is actually natural and part and parcell with Nyx's style,  for her alone that will drop to a level one Bunk. It will not, however, have  the distracting and intimidating effects it did when Bruce does it. (her flimsy  outfit and heavy breathing however, probably quite off putting) ;)
       
      Nyx is using the Bunk to  cast Whirling Dervish (Discord - 4) on Quaid. (Dex + Fae = 5 dice pool, against  a Difficulty of 8 (5 for Quaid's Banality + 4, - 1 for the bunk)
  
  Her rolls are 8, 4, 2, 7, 7 - 1 success. She will be at -1 Diff to hit Quaid  next turn.
      **[legerdemain 2: ensnare,  Dex + Prop = 6, Diff 6 (1 Glamour to lower it) - 3 + 9 + 9 + 2 + 4 +  8 Success Count =  3 ].
       
      Everybody Tag - chung  tonight. I will let all the players roll their own initiative.  
      
 
  
________________________________________________________________
  
 
      ROUND 4
       
      Ricky's initiative - 5 + 9 +  4 + 5 + 4 + 7 + 7 Success Count =  7
      Quaid Initiative - 7 + 9 + 7  + 1 + 9 + 7 + 10 + 2 + 8 Success Count =  6
      Danny's initiative -   10 + 8 + 5 + 10 Success Count =  4
      Bill -  6 + 4 + 3 + 2 +  6 + 5 Success Count =  4
      Sachiko's Initiative - 3 + 5  + 8 Success Count =  2
      Ed -  2 + 5 + 3 + 3  Success Count =  1
       
      Arine's Initiative 
        
      Kasterborous Initiative - 7  + 3 + 8 + 5 + 7 Success Count = 4
      Nyx's Initiative -
      
 
  

       
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